Open Source Flash Game Engine: PushButton
29
Mar
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Creating games, although being another discipline, is nothing far from web designers & developers with the increasing number of easy-to-use & familiar tools in this area.
PushButton is an open source Flash game engine, that helps concentrating on the details by saving the time spent on coding.
It provides the core functionality: resource manager, logger, debug monitoring, serialization, time management, globally named objects, etc. And, any preferred external library can be used too.
PushButton has ready to use components like:
- Physics based on Box2D.
- Gameplay components: health, teams, state machines.
- Sprite-based and SWF-based 2D rendering.
- Tilemap system.
- Advanced networking library for multiplayer games
- Pathfinding library & more
Requirements: Java 1.6, Adobe AIR Runtime, Flash Player 9
Website: http://pushbuttonengine.com/
Download: http://pushbuttonengine.com/download/
Website: http://pushbuttonengine.com/
Download: http://pushbuttonengine.com/download/
- Tags:
Multiplayer SWF
- Filed under: Flash, Goodies, MIT License
- 3 Comments
















3 Responses for "Open Source Flash Game Engine: PushButton"
This still sounds complicated to me, maybe a blog on how to make a game using this would be useful? Could you please let me know if you get round to writing one?
@Michael,
I’m not an ActionScript developer, know the basics, still learning it when needed and it is difficult for me to develop a game too.
PushButton is certainly for developers who are into ActionScript and I suggest that you check the docs: http://pushbuttonengine.com/docs/ (although I’m pretty sure you already checked it.)
Nice for PushButton! Recommend to check flash sdk from http://www.theoworlds.com/theobuilder.php